#pragma once
#ifndef REAPER_H
#define REAPER_H

#include <tsg.h>
using namespace tsg;
using namespace controller;
using namespace gl;

#include "ParticleSystem.h"

class CReaper: public Controller<int>
{
public:
	CParticleSystem* m_particleSystem;

public:
	CReaper(void);
	~CReaper(void);
	virtual void reaperUpdate(void)=0;

private:
	void doUpdate(void);
};

#endif